| A recent online survey of PC gamers has
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| | something else that they think is more
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| revealed that "The Sims" is one of the
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| | important, just like real people. For
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| most popular and best-selling games of
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| | example, you may want to make them go to
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| all time.Electronic Arts, distributors of
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| | the supermarket or visit a friend, but if
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| the game, announced that the virtual-life
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| | their energy level is too low, the Sim
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| game created by Will Wright and Maxis,
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| | may just decide to sleep instead to build
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| has sold over 7 million copies worldwide
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| | up his energy reserves.The game calls for
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| (2002) to dethrone Myst as the
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| | players to make decisions for their Sim
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| top-selling computer game of all time. If
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| | characters about personal development
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| you combine The Sims with all its
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| | (such as adding specific activities like
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| expansion versions, The Sims series will
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| | exercise and reading to enhance
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| have accounted for more than 13 million
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| | creativity, and logic), personal hygiene
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| sales worldwide.The Sims was first
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| | (how often he must clean the house, do
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| released on February 4, 2000 and, since
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| | the dishes or take out the garbage),
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| then, seven expansion packs and a sequel,
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| | personal finances (what kind of job does
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| The Sims 2, have been released.The great
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| | he take on and how does he spend his
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| appeal of the game is that, instead of
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| | income), eating, and sleeping.Let's say
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| meeting a set of objectives, players
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| | the Sim does not have enough eat or
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| engage in a fully interactive environment
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| | sleep, or has not created a healthy
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| and are encouraged to make choices about
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| | environment, they could get sick and die.
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| everyday living. It is up to the player
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| | If the Sim does not have enough
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| to decide how he wants to spend his
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| | recreational activities, his fun level
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| "virtual day," with the only real
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| | bar falls and he becomes depressed (but
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| objective being how to organize his time
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| | never to the point that he commits
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| and activities to help him reach his
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| | suicide).Players also have control over
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| personal goals.Like real people, Sims
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| | how their Sim character relates with
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| (which also refers to the virtual
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| | other characters. They can make their Sim
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| character in the game as well as the game
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| | a nasty person who insults, slaps or even
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| itself) have a certain amount of free
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| | attacks other Sims, which usually means
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| will, which means they can choose to
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| | they get insulted, slapped and attacked
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| ignore a player's commands and do
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| | in return.
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