How to Build Winning Yugioh Tournament Decks

Let's start from scratch. We all know that a basicbuilding in the best chances into your yugioh deck.
deck must contain at least 40 yugioh cards. AlthoughThe next key item is to find out any additional
the rules allow you to have more than 40,banned or restricted yugioh card list that the
tournament worthy decks are 99% made up oftournament has listed. Some tournaments restrict
exactly 40 yugioh cards. In some cases, experts dosome rare yugioh cards to 1 copy per deck. The
play with 41 or 42 instead of 40. However, theyreason for any banning or restriction is because the
usually have a very good reason for doing so. That iscard is too strong and/or easily exploited. What we're
an advanced topic and will probably be best suitedgoing to focus on is the restricted list. If a restricted
for another article altogether. Any new deck startsyugioh card fits the theme or goal that your deck is
with 40.trying to accomplish, then you definitely want it in
The best reason for building a core of just 40 yugiohyour deck. If you know of yugioh cards that will
cards is simple mathematics. Yugioh decks areeventually be banned or restricted, it's best to work
allowed no more than 3 copies of any one yugiohthose cards into your current tournament deck. If
card. It doesn't matter if it's common or an ultra rare.you can and if it makes sense, include 3 copies.
No more than 3 -- that's all you get. So basicThe final aspect of core deck-buidling is the
arithmetic shows that the chances of drawing ametagame. The metagame is simply the breakdown
particular card from your deck is 7.5% (3 divided byof the types of decks your competition uses. A
40). Compared to a 50 card deck, your chancesgood estimate of the current metagame will allow
decrease to 6.0% (3 divided by 50). The 1.5%you to build your deck to properly counter your
difference may seem small now, but that only appliescompetition. Let say that you estimate the current
at the start of the game, when you're drawing yourmetagame in your area to be 40% beatdown decks,
opening hand.40% turbo-combo decks, 5% dragon decks, 5%
When you find yourself needing that one spell or trapgadget decks, 5% spellcaster decks, 5% other. Most
card to win the game, the difference actuallymetagames lean towards 1-2 winning deck types
increases. Compare the edge mid-game with 15 cardsfrom previous tournaments or a winning list published
already drawn from your deck. Assuming that youin a recent magazine. In this example, you will most
haven't drawn any of the 3 copies of your keylikely run into a beatdown deck or turbo-combo deck.
cards, the difference is apparent. 12% (3 divided byWith this in mind, you can begin building your deck
25 cards left) versus 8.6% (3 divided by 35 cardswith specific yugioh cards that will help you against
left). Imagine if you and your opponent are racing forthese types of decks. You will most likely end up
a specific yugioh card in your respective decks. I'vebuilding an antithesis of these decks or simply a
seen games like these. Whoever draws their keybetter version of the decks because you will fare
card first usually locks up the game. Sure there's luck,better in a mirror-match.
but you also have to sway luck towards you by