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How to Build Winning Yugioh Tournament Decks

Let's start from scratch. We all know that ainto  your  yugioh  deck.
basic deck must contain at least 40 yugioh
cards. Although the rules allow you to haveThe next key item is to find out any
more than 40, tournament worthy decks are 99%additional banned or restricted yugioh card
made up of exactly 40 yugioh cards. In somelist that the tournament has listed. Some
cases, experts do play with 41 or 42 insteadtournaments restrict some rare yugioh cards
of 40. However, they usually have a veryto 1 copy per deck. The reason for any
good reason for doing so. That is anbanning or restriction is because the card is
advanced topic and will probably be besttoo strong and/or easily exploited. What
suited for another article altogether. Anywe're going to focus on is the restricted
new  deck  starts  with  40.list. If a restricted yugioh card fits the
theme or goal that your deck is trying to
The best reason for building a core of justaccomplish, then you definitely want it in
40 yugioh cards is simple mathematics.your deck. If you know of yugioh cards that
Yugioh decks are allowed no more than 3will eventually be banned or restricted, it's
copies of any one yugioh card. It doesn'tbest to work those cards into your current
matter if it's common or an ultra rare. Notournament deck. If you can and if it makes
more than 3 -- that's all you get. So basicsense,  include  3  copies.
arithmetic shows that the chances of drawing
a particular card from your deck is 7.5% (3The final aspect of core deck-buidling is the
divided by 40). Compared to a 50 card deck,metagame. The metagame is simply the
your chances decrease to 6.0% (3 divided bybreakdown of the types of decks your
50). The 1.5% difference may seem small now,competition uses. A good estimate of the
but that only applies at the start of thecurrent metagame will allow you to build your
game,  when you're drawing your opening hand.deck to properly counter your competition.
Let say that you estimate the current
When you find yourself needing that one spellmetagame in your area to be 40% beatdown
or trap card to win the game, the differencedecks, 40% turbo-combo decks, 5% dragon
actually increases. Compare the edgedecks, 5% gadget decks, 5% spellcaster decks,
mid-game with 15 cards already drawn from5% other. Most metagames lean towards 1-2
your deck. Assuming that you haven't drawnwinning deck types from previous tournaments
any of the 3 copies of your key cards, theor a winning list published in a recent
difference is apparent. 12% (3 divided by 25magazine. In this example, you will most
cards left) versus 8.6% (3 divided by 35likely run into a beatdown deck or
cards left). Imagine if you and yourturbo-combo deck. With this in mind, you can
opponent are racing for a specific yugiohbegin building your deck with specific yugioh
card in your respective decks. I've seencards that will help you against these types
games like these. Whoever draws their keyof decks. You will most likely end up
card first usually locks up the game. Surebuilding an antithesis of these decks or
there's luck, but you also have to sway lucksimply a better version of the decks because
towards you by building in the best chancesyou will fare better in a mirror-match.



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