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Settlers of Catan Strategy - Part 2 - The Wood-Brick Strategy

The Settlers of Catan has been the that you build new settlements around
flagship for German Style Designer Games open grain and ore hexes, or you will
for many reasons, some of the main ones have a very difficult time trying to
being its elegant simplicity and its build cities later on in the game (which
depth of strategy. Your choice of can be crucial for a win).
strategies will influence your initial Optionally, with your increased
setup and overall game play. The settlement production, you can build on a
separation of strategies that are number of ports to get ore and wheat.
outlined in this series is a bit With your increased road building
artificial, but it is useful to capability, you should build your roads
understand the concepts behind them. In to cut off other player's expansion. This
practice, players will use a combination can help in denying Ore/Grain players
of these strategies during gameplay. This from acquiring enough building sites they
article, the second in this series, will need to win the game. This leads into the
discuss the Wood-Brick Strategy. next variant, which takes this to more of
The Wood-Brick Strategy is a strategy to an extreme:
get a lot of wood and brick early in the The "Road Boy" variant works to build
game, in order to build settlements and roads fast in order to block off other
roads fast. players' expansion. This strategy
A wood/brick port is very useful in this concentrates on building roads first,
strategy, as finding a way to get ore rather than on production. Only when you
grain will be important to build cities are done blocking people off do you work
for the middle to end game. on getting enough victory points to win
Lots of people think this strategy is the game. This requires a lot of wood and
less effective on a small or congested brick, so your first cities should be on
board, as you need room to grow. these, rather than ore. Trade
Actually, it can be more effective, as aggressively for wood and brick, before
your increased road building capability it's obvious you might be a threat. This
gives you the advantage in reaching those is an interesting variant in that it
limited number of expansion spots first. violates my general philosophy of
An ore-grain player's worst nightmare is building up production first. It could
playing on a congested board with one or work better on smaller boards with less
two wood-brick players. people, so you don't miss blocking
This strategy naturally lends itself to anyone. In addition, it might not work
getting the longest road. well in many Seafarers scenarios, as
For this strategy, it is very important people could just build to islands.




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